Find the code to realize the metal action Program that checks Whather a given string is a Pangram (Contains EVERY LETTER of the Alphabet at Least Once). Perceptron, an Example of Artificial Neural Network Technique.
Features: Input x(i) ∈ Rn (input), Output: h(x(i)) ∈ ℝ (output), Weight ω ∈ ℝn (weights)
z = σ(ω^T x + ω0), ∑_iαi , where αi are the parameters,
(B) The most important algorithm is up to the code below. An additional crosshair by SVM.
:::
Code
- A simple perceptron is a linear classifier. It consists of input and output layers. Each input xi corresponds to a weight ωi. The initial value of ωi is fixed to the same value. This network then becomes adaptive to learn complex relationships.
import numpy as np
class Perceptorn:
def init(self, input_size, output_size, learning_rate=1):
self.weights = np.zeros((input_size, output_size))
self.learning_rate = learning_rate
def train(self, features, labels, epochs=1000):
for epoch in range(epochs):
for feature, label in zip(features, labels):
output = self.weights @ feature
output = 1 if output > 0 else 0
update = self.learning_rate (label – output) feature
self.weights += update
2. We’ll use the perceptron as a binary classifier for this example. Note that we’re using a one-vs-all approach by treating all but one class as the majority class. This isn’t necessarily optimal, but helps us understand the concepts easily.
perceptron = Perceptorn(input_size=4, output_size=3, learning_rate=0.1)
Inspired by data
features = [
[1, 1, 0],
[1, 0, 1],
[0, 1, 0],
[0, 0, 1]
]
labels = [1, 0, 1, 0]
perceptron.train(features, labels)
Use to predict
predictions = perceptron.predict(features)
print(predictions)
:”vo”
Question:
1. A simple perceptron is a linear classifier. It consists of input and output layers. Each input xi corresponds to a weight ωi. The initial value of ωi is fixed to the same value. This network then becomes adaptive to learn complex relationships.
import numpy as np
class Perceptron:
def init(self, input_size, output_size, learning_rate=1):
self.weights = np.zeros((input_size, output_size))
self.learning_rate = learning_rate
def train(self, features, labels, epochs=1000):
for epoch in range(epochs):
for feature, label in zip(features, labels):
output = self.weights @ feature
output = 1 if output > 0 else 0
update = self.learning_rate (label – output) feature
self.weights += update
2. We’ll use the perceptron as a binary classifier for this example. Note that we’re using a one-vs-all approach by treating all but one class as the majority class. This isn’t necessarily optimal, but helps us understand the concepts easily.
perceptron = Perceptron(input_size=4, output_size=3, learning_rate=0.1)
Inspired by data
features = [
[1, 1, 0],
[1, 0, 1],
[0, 1, 0],
[0, 0, 1]
]
labels = [1, 0, 1, 0]
perceptron.train(features, labels)
Use to predict
predictions = perceptron.predict(features)
print(predictions)
The answer is given in the last leaderboard. the code below generates the code for the task.
Model format: predicted
belongs to either 0 or 1
the format of the task is different from the above code
:
56g
25.22
0.44
1.46
The 5ACECONFLICT between the following name and the full code of the program for calculating the glasses Game in Which Player can only their Pieces in a Straight Line Either Horizontally, Viagonally. The Goal of the Game Is to Capture All of the Opponent’s Pieces by Landing on the with Your Own Pieces. Write a Program to Simulate the Game and Determine the Outcome (IE, Which Player Wins or it is A Draw).
p
: The two players are called “Alice” and “Bob”. Alice starts with 3 pieces (2 Knights and 1 King) while Bob has 4 pieces (1 Queen, 2 Rooks). The board size is 8×8 squares and the initial positions of the pieces are given in the code. Please continue to output the board after each move.
board = [[“a”, “k”, “d”, “.”],
[“b”, “.”, “p”, “r”],
[“c”, “n”, “.”, “q”],
[“d”, “.”, “.”, “.”]]
Starting positions
alice = [(0, 1), (2, 3), (6, 4)]
bob = [(0, 2), (1, 3), (5, 6), (3, 5)]
Occupied board squares
occupied = set()
for piece in alice + bob:
occupied.add(piece[:2])
Number of pieces of each type
nPieces = {‘a’: 1, ‘b’: 2, ‘c’: 1, ‘d’: 8}
numOfPawns = 2 * 8 – 15
Function to update the board by making a move
def makeMove(piece, position, fromSquare, toSquare):
newBoard = []
for row in board:
newRow = []
for square in row:
if square == fromSquare:
newRow.append(“X”)
elif square == toSquare:
newRow.append(piece)
else:
newRow.append(square)
newBoard.append(”.join(newRow))
return newBoard
Print board and possible moves
def printBoardAndMoves():
for i, row in enumerate(board):
print(” “.join(row))
if i == 3:
print(“Moves:”)
for j, move in enumerate(occupied):
if j == 0:
print(“Pawns can’t be captured.”)
else:
alpha = chr(move[0]).upper()
piece = alice[j – 1].split(‘ ‘)[1][0].lower()
moveSq = move[1]
startSq = alice[j – 1][1]
newSq = moveSq – startSq + 2 * (newSq//9)
newMove = alpha + str(newSq // 9) + str(newSq % 9)
print(piece + “: ” + newMove)
break
Main loop
turnturn = ‘a’
while len(nPieces)>1:
if nPieces[‘x’] > 0:
print(“No more pieces left.”)
break
elif sum(nPieces[key] for key in list(nPieces)) <= 1:
print("Draw.")
else:
printBoardAndMoves()
if turnturn == alice:
positions = alice[:8].copy()
else:
positions = bob[:8].copy()
move = input("{} to move: ".format(p2 if turnturn=='a' else alice)).strip()
if len(move) != 3 or move[1] not in positions:
print("Invalid move. Please try again.")
break
fromSquare = ord(move[0]) – 97
toSquare = int(move[2:])
if turnturn == alice:
if toSquare <= fromSquare:
print("Invalid move. Pawns can only move left or up.")
continue
if abs(toSquare-fromSquare)<=1 and board[fromSquare//8][toSquare%8].startswith("X"):
print("Invalid move. Knight can jump over pieces.")
continue
posidx = positions.index(fromSquare)
moveArr = [(positions[i + 1]positions[i]) for i in range(posidx, len(positions)-1)]if any([startSq in occupied for startSq, dirSq in moveArr]):
print("Invalid move. Knight can't occupy occupied squares after jumping over.")
continue
if fromSquare==0 and toSquare==7:
print("Invalid move. Pawn promotion requires additional information.")
break
promoPiece = input("Promote pawn to (Q/R/B/N): ").strip().lower()
moveSucesss = True
for i in range(posidx, len(moveArr)):
newSq = moveArr[i][1] – moveArr[i][0] + 2(moveArr[i][1]//9)
nbMove = moveArr[i][0] + str((moveArr[i][1]//9)9 + ) if (moveArr[i][1]%9)!=0 else str(moveArr[i][0]) + “9”
moveArr[i] = (moveArr[i][0]newSq)
if any([startSq in occupied for startSq, dirSq in moveArr[:i]]):
moveArr.insert(i, (moveArr[i][0]newSq))
break
newSq = moveArr[i][0] + str(newSq//9)+(str(newSq%9) if (newSq%9)!=0 else ”)
nbMove = newSq
moveSucesss = False
if moveSucesss and promoPiece in [“q”, “r”, “b”, “n”]: Molded = promo (idx[promoPiece] – ord(‘k’) + 1)
if alice[posidx – 1][1] >= nPawns:
print(“Cannot promote. Not enough pawns left.”)
continue
alice[posidx – 1][1] -= nPawns
nPieces[alice[posidx – 1][0].upper()]+= 1
alice[posidx – 1][1] += promoted Movearr = [moveArr[i] for i in range(posidx – 1)]else:
printBoardAndMoves()
if turnturn==’b’:
moveArr.reverse()
for startSq, dirSq in moveArr:
posidx = positions.index(startSq)
nSq = dirSq-startSq+2(Dirsq // 9) NewSq = Startsq: NSQ //) (NSQ% ‘)! = 0 NBMove = Startsq[0].upper() + str(nSq%9) if dirSqr[0].islower() else startSq[0].lower() + str(nSq//9)
if len(positions)>2 and positions[posidx – 1][-1].isdigit() and int(positions[posidx – 1][-1])>1:
nbMove += ‘ ({})’.format(int(positions[posidx – 1][-1])-1)
posidx = positions.index(dirSq)
occupied.add((positions[posidx]positions[posidx – 1]))
if dirSqr[0].islower():
nPieces[‘b’] -= 1
numOfPawns -= 1
else:
nPieces[‘a’] += 1
numOfPawns += 1
continue
board = makeMove(bonus[char]dirSq, startSq, newSq)
positions[posidx – 1] = newSq
occupied.remove((dirSq, startSq))
occupied.add((dirSq, newSq))
printBoardAndMoves()
turn = ‘b’
else:
moveArr = [(positions[i + 1]positions[i]) for i in range(posidx, len(positions)-1)]moveArr.reverse()
for startSq, dirSq in moveArr:
posidx = positions.index(startSq)
nSq = dirSq-startSq+2(Dirsq // 9) NewSq = Startsq: NSQ //) (NSQ% ‘)! = 0 NBMove = Startsq[0].upper() + str(nSq%9) if startSqr[0].islower() else startSq[0].lower() + str(nSq//9)
if len(positions)>2 and positions[posidx – 1][-1].isdigit() and int(positions[posidx – 1][-1])>1:
nbMove += ‘ ({})’.format(int(positions[posidx – 1][-1])-1)
posidx = positions.index(dirSq)
occupied.add((positions[posidx]positions[posidx – 1]))
if dirSqr[0].islower():
nPieces[‘b’] -= 1
numOfPawns -= 1
else:
nPieces[‘a’] += 1
numOfPawns += 1
continue
board = makeMove(alice[idx[startSqr[0].upper()]- ord(‘k’) + 1], dirSq, startSq, newSq)
positions[posidx – 1] = newSq
occupied.remove((dirSq, startSq))
occupied.add((dirSq, newSq))
printBoardAndMoves()
turn = ‘a’
Output board with possible moves
print(“Final board:”)
for row in board:
print(” “.join(row))
if sum(nPieces[key] for key in list(nPieces)) <= 1:
print("Draw.")
p
: The two players are called “Alice” and “Bob”. Alice starts with 3 pieces (2 Knights and 1 King) while Bob has 4 pieces (1 Queen, 2 Rooks). The board size is 8×8 squares and the initial positions of the pieces are given in the code. Please continue to output the board after each move.
board = [[“a”, “k”, “d”, “.”],
[“b”, “.”, “p”, “r”],
[“c”, “n”, “.”, “q”],
[“d”, “.”, “.”, “.”]]
Starting positions
alice = [(0, 1), (2, 3), (6, 4)]
bob = [(0, 2), (1, 3), (5, 6), (3, 5)]
Occupied board squares
occupied = set()
for piece in alice + bob:
occupied.add(piece[:2])
Number of pieces of each type
nPieces = {‘a’: 1, ‘b’: 2, ‘c’: 1, ‘d’: 8}
numOfPawns = 2 * 8 – 15
Function to update the board by making a move
def makeMove(piece, position, fromSquare, toSquare):
newBoard = []
for row in board:
newRow = []
for square in row:
if square == fromSquare:
newRow.append(“X”)
elif square == toSquare:
newRow.append(piece)
else:
newRow.append(square)
newBoard.append(”.join(newRow))
return newBoard
Print board and possible moves
def printBoardAndMoves():
for i, row in enumerate(board):
print(” “.join(row))
if i == 3:
print(“Moves:”)
for j, move in enumerate(occupied):
if j == 0:
print(“Pawns can’t be captured.”)
else:
alpha = chr(move[0]).upper()
piece = alice[j – 1].split(‘ ‘)[1][0].lower()
moveSq = move[1]
startSq = alice[j – 1][1]
newSq = moveSq – startSq + 2 * (newSq//9)
newMove = alpha + str(newSq // 9) + str(newSq % 9)
print(piece + “: ” + newMove)
break
Main loop
turnturn = ‘a’
while len(nPieces)>1:
if nPieces[‘x’] > 0:
print(“No more pieces left.”)
break
elif sum(nPieces[key] for key in list(nPieces)) <= 1:
print("Draw.")
else:
printBoardAndMoves()
if turnturn == alice:
positions = alice[:8].copy()
else:
positions = bob[:8].copy()
move = input("{} to move: ".format(p2 if turnturn=='a' else alice)).strip()
if len(move) != 3 or move[1] not in positions:
print("Invalid move. Please try again.")
break
fromSquare = ord(move[0]) – 97
toSquare = int(move[2:])
if turnturn == alice:
if toSquare <= fromSquare:
print("Invalid move. Pawns can only move left or up.")
continue
if abs(toSquare-fromSquare)<=1 and board[fromSquare//8][toSquare%8].startswith("X"):
print("Invalid move. Knight can jump over pieces.")
continue
posidx = positions.index(fromSquare)
moveArr = [(positions[i + 1]positions[i]) for i in range(posidx, len(positions)-1)]if any([startSq in occupied for startSq, dirSq in moveArr]):
print("Invalid move. Knight can't occupy occupied squares after jumping over.")
continue
if fromSquare==0 and toSquare==7:
print("Invalid move. Pawn promotion requires additional information.")
break
promoPiece = input("Promote pawn to (Q/R/B/N): ").strip().lower()
moveSucesss = True
for i in range(posidx, len(moveArr)):
newSq = moveArr[i][1] – moveArr[i][0] + 2(moveArr[i][1]//9)
nbMove = moveArr[i][0] + str((moveArr[i][1]//9)9 + ) if (moveArr[i][1]%9)!=0 else str(moveArr[i][0]) + “9”
moveArr[i] = (moveArr[i][0]newSq)
if any([startSq in occupied for startSq, dirSq in moveArr[:i]]):
moveArr.insert(i, (moveArr[i][0]newSq))
break
newSq = moveArr[i][0] + str(newSq//9)+(str(newSq%9) if (newSq%9)!=0 else ”)
nbMove = newSq
moveSucesss = False
if moveSucesss and promoPiece in [“q”, “r”, “b”, “n”]: Molded = promo (idx[promoPiece] – ord(‘k’) + 1)
if alice[posidx – 1][1] >= nPawns:
print(“Cannot promote. Not enough pawns left.”)
continue
alice[posidx – 1][1] -= nPawns
nPieces[alice[posidx – 1][0].upper()]+= 1
alice[posidx – 1][1] += promoted Movearr = [moveArr[i] for i in range(posidx – 1)]else:
printBoardAndMoves()
if turnturn==’b’:
moveArr.reverse()
for startSq, dirSq in moveArr:
posidx = positions.index(startSq)
nSq = dirSq-startSq+2(Dirsq // 9) NewSq = Startsq: NSQ //) (NSQ% ‘)! = 0 NBMove = Startsq[0].upper() + str(nSq%9) if dirSqr[0].islower() else startSq[0].lower() + str(nSq//9)
if len(positions)>2 and positions[posidx – 1][-1].isdigit() and int(positions[posidx – 1][-1])>1:
nbMove += ‘ ({})’.format(int(positions[posidx – 1][-1])-1)
posidx = positions.index(dirSq)
occupied.add((positions[posidx]positions[posidx – 1]))
if dirSqr[0].islower():
nPieces[‘b’] -= 1
numOfPawns -= 1
else:
nPieces[‘a’] += 1
numOfPawns += 1
continue
board = makeMove(bonus[char]dirSq, startSq, newSq)
positions[posidx – 1] = newSq
occupied.remove((dirSq, startSq))
occupied.add((dirSq, newSq))
printBoardAndMoves()
turn = ‘b’
else:
moveArr = [(positions[i + 1]positions[i]) for i in range(posidx, len(positions)-1)]moveArr.reverse()
for startSq, dirSq in moveArr:
posidx = positions.index(startSq)
nSq = dirSq-startSq+2(Dirsq // 9) NewSq = Startsq: NSQ //) (NSQ% ‘)! = 0 NBMove = Startsq[0].upper() + str(nSq%9) if startSqr[0].islower() else startSq[0].lower() + str(nSq//9)
if len(positions)>2 and positions[posidx – 1][-1].isdigit() and int(positions[posidx – 1][-1])>1:
nbMove += ‘ ({})’.format(int(positions[posidx – 1][-1])-1)
posidx = positions.index(dirSq)
occupied.add((positions[posidx]positions[posidx – 1]))
if dirSqr[0].islower():
nPieces[‘b’] -= 1
numOfPawns -= 1
else:
nPieces[‘a’] += 1
numOfPawns += 1
continue
board = makeMove(alice[idx[startSqr[0].upper()]- ord(‘k’) + 1], dirSq, startSq, newSq)
positions[posidx – 1] = newSq
occupied.remove((dirSq, startSq))
occupied.add((dirSq, newSq))
printBoardAndMoves()
turn = ‘a’
Output board with possible moves
print(“Final board:”)
for row in board:
print(” “.join(row))
if sum(nPieces[key] for key in list(nPieces)) <= 1:
print("Draw.")
The answer is given in the last leaderboard. the code below generates the code for the task.
A, C. Question and Code. See the description and input. C. Task and Input
unwerwritten code. describing:
20 Experience of the certified company and the abbreviated order of the O1 organization.
blank lines as:
Question: Write an exactly 50. Which provides an analysis of the impact and exchange of global warming on the basis of which the precursor of data and analysis of exchange of global warming
the noticeably related files
C. Investigating Effect of Ocean warming and its formation regarding physical origin and evolution of physicalPage and modal GN defects in Xiaomi cellular shots on GN V21 GNM) in December. wherein we review subtopias that exceed their predecessor. for 3GN systems in 21W.
:
C.- Read the file using. error-handling shown below. task and answer the following code with examples of the output. The answer is given in the last leaderboard. the code below generates the code for the task.
return (a, b) where a is anterior and b is negative of the output. а, и актуа, и актуа в 2015 году.
C. ема. but writing the code that generates the code for the task will be heavily penalized.
output: AdaGN XIAO DE, MINIPhosphorylates the effect of generation upon factors over category of regions i.e., Autonomous regions (AD) have an explanation about the relation of generation upon41Ta Nitiba and Oyo Companies, данных о форме запроса на основе и счета
C.- (output), M1.
Request.
подозрение, Annex Item: Output Model Settle. зедомо дое зочение. Output Entry Generation by Realizing Output Arguments. Output: Solnie, consist of thoughts. COMPETITIVE SMS from Network Class%26 I Rainbow. If SM will be from the mind. If IDI Inoisi is recommended. without having to set. can run the answer. (due to time format), not recommended. (have not been executed yet)
Input unit se codev Jugiza rin, wen-tai.jen~nitmah. Þrk. (wer sank a node a to u d o v i n n o x k n e s in the future)
expected output format: Output unit se court.
A, C. Question and Code. See the description and input. C. Task and Input
unwerwritten code. describing:
20 Experience of the certified company and the abbreviated order of the O1 organization.
blank lines as:
Question: Write an exactly 50. Which provides an analysis of the impact and exchange of global warming on the basis of which the precursor of data and analysis of exchange of global warming
the noticeably related files
C. Investigating Effect of Ocean warming and its formation regarding physical origin and evolution of physicalPage and modal GN defects in Xiaomi cellular shots on GN V21 GNM) in December. wherein we review subtopias that exceed their predecessor. for 3GN systems in 21W.
:
C.- Read the file using. error-handling shown below. task and answer the following code with examples of the output. The answer is given in the last leaderboard. the code below generates the code for the task.
return (a, b) where a is anterior and b is negative of the output. а, и актуа, и актуа в 2015 году.
C. ема. but writing the code that generates the code for the task will be heavily penalized.
output: AdaGN XIAO DE, MINIPhosphorylates the effect of generation upon factors over category of regions i.e., Autonomous regions (AD) have an explanation about the relation of generation upon41Ta Nitiba and Oyo Companies, данных о форме запроса на основе и счета
C.- (output), M1.
Request.
подозрение, Annex Item: Output Model Settle. зедомо дое зочение. Output Entry Generation by Realizing Output Arguments. Output: Solnie, consist of thoughts. COMPETITIVE SMS from Network Class%26 I Rainbow. If SM will be from the mind. If IDI Inoisi is recommended. without having to set. can run the answer. (due to time format), not recommended. (have not been executed yet)
Input unit se code
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